> Forest of True Sight > Questions & Answers Reload this Page Item classes
Reply
Old Dec 18, 2006, 11:16 PM // 23:16   #1
Pre-Searing Cadet
 
Join Date: Dec 2006
Location: Shelton, WA (USA)
Profession: D/W
Advertisement

Disable Ads
Default Item classes

I need some help on telling what colors the items names mean, what does the blue mean? what does the purple mean? how do you tell between common, rare, unique? and what does green, purple, gold, white, blue mean? are you talking about, when you talk about purple, green, ect. the items name color? and what is the rare item colors?
Xzile is offline   Reply With Quote
Old Dec 18, 2006, 11:20 PM // 23:20   #2
Forge Runner
 
DeanBB's Avatar
 
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
Default

white = normal
blue = magic, low mods
purple = magic, medium to max mods
gold = rare tend towards max mods
green = unique, cannot change or salvage
DeanBB is offline   Reply With Quote
Old Dec 18, 2006, 11:30 PM // 23:30   #3
Furnace Stoker
 
Join Date: May 2005
Guild: The Seraphim Knights [TSK]
Profession: R/
Default

greens also have max mods
dargon is offline   Reply With Quote
Old Dec 18, 2006, 11:45 PM // 23:45   #4
Frost Gate Guardian
 
androidgeoff's Avatar
 
Join Date: Aug 2005
Location: FISHERMEN HAVIN
Guild: Ugly Ducklings [ugly]
Profession: Mo/
Default

All greens except for Istani and Shing jea greens are max.
androidgeoff is offline   Reply With Quote
Old Dec 19, 2006, 12:48 AM // 00:48   #5
Badly Influenced
 
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
Default

The list given above is true in all cases except collector items. Collectors (past the starting areas of all three campaigns) will give you a blue item with max base stats (damage and/or energy,) requiring 9 in an attribute, and a perfect inherent mod*. You can add any appropriate prefix or suffix mods to these collector items.

*before NF, inherent mod meant the unchangeable modifier on the weapon, like 17% chance at half skill recharge or damage +13% while enchanted. Items in NF may come with inscriptions. The inscriptions replace inherent mods and can be changed. Inscribed items only drop in NF. You cannot use an inscription on an old-style item with a fixed inherent mod. Some collectors will give you items that can be inscribed. Basically, NF made it easier for people to build their own max, tricked-out items just how they liked. Unfortunately, the new features probably make it a lot more confusing to newer players.

Yeah, it's complicated to understand at first. Guru is not a bad place to look for such explanations, but I tend to look for fixed, factual things (like how weapon coloring works) on wiki first.

Hope it helps,
Luny
LicensedLuny is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 11:43 AM // 11:43.